Monday, December 30, 2013

Basic Endgame Strategy: Rooks & Queens (Road to Chess Mastery)

A guide to endgame strategy which shows the basic checkmating principles and combinations needed to finish off opponents. Players learn how to translate middlegame advantages into victories, how to use the king as a weapon, clear the way for rook mates and recognize tactical combinations.

Basic Endgame Strategy: Rooks & Queens (Road to Chess Mastery)

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Thursday, December 26, 2013

The Flaws, Death, and Successor to Chess: Tines and Barbs

Due to some changing circumstances, I am changing quite a number of things in my approach for getting this game out to the public. I will be shutting down the P.O. Box mentioned in this book, and www.tinesandbarbs.com is the new website for the game. A lot of other stuff is happening, so I am working on an extensive revision to this book. The game itself is not changing (except the Bowtie Marcher version on pages 207-8 a little bit). I am very pleased with all that is going on now, so I need a new definitive book!! The back of the book states that this book is a search for a better board game, and this search culminates in the game of Tines and Barbs. This book has a supporting website www.tinesandbarbs.yolasite.com for players to use. A free one year membership to this site comes with the book as well as your first five submissions to the site to add to the lore of the game. Tines and Barbs is a board game superior to chess. It has the additional abilities of the pieces to rotate, fire shots, and shield squares from other shots or movement of pieces past them. Injured pieces can heal, and shields can be broken restoring pieces and squares to full use. The rotating action allows pieces to access other directions in which to perform their necessary deeds. In order to accomplish these many functions, a turn scale is implemented. Each operation is assigned a certain number of points, and a turn is spent by performing operations on one or more pieces or squares until the turn allotment is used up. Thus, a great variety of turn types is possible. This great variety is the gateway to a new age of supercomplex games. Is it possible for people to beat supercomputers at board games? The author believes that a game designed to use the natural heuristic thought processes that people have while having a gigantic tree of possibilities is the key. The gigantic tree of possiblities for Tines and Barbs is too large for even the fastest supercomputers to search through to find decent moves. The game is based on the easy to understand concepts of rotating pieces, firing shots, and shielding squares. Humans will find decent moves just by seeing what needs to happen, and a logical turn choice will come forth. The computer will get bogged down searching through the nearly endless branches of possibility. Hence, it should perform poorly against people. A goal of the book is to instill discernment in a player on what constitutes a good board game. Thus, the player is shown what to look for in a game. A goal of the game of Tines and Barbs is that it should have a very balanced outcome statistic for the two colors. In other words, it shouldn't make any difference if a player gets White or Black in a tie break game because either color offers the same chances of winning. This is not the case with chess. However, shogi's (the Japanese form of chess) outcome statistics are very close to being balanced. To discuss the website in a bit more detail, the author/inventor of Tines and Barbs has a website to support his book and game. It is www.tinesandbarbs.yolasite.com. Tines and Barbs players can register themselves, their clubs, and their games for other players to find and utilize. Craftsman and artisans can make quality Tines and Barbs sets for players to use and list their services on the site. I have provided the instructions to make a functional game prototype in the book (page 198). However, people who want a more refined game set can obtain one through one of the craftsman on the website. The "fee" for a craftsman or artisan to get listed on my site is to make me a Tines and Barbs set exactly as they would make it for a customer. I will describe the functionality and materials used in this set on the site for players to determine if that is the kind of Tines and Barbs set that they would want. The book also discusses some non-standard ways to play the game, which gives some nice variety.

The Flaws, Death, and Successor to Chess: Tines and Barbs

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Sunday, December 22, 2013

Atherma Hieroglyphics: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in Hieroglyphics.

Atherma Hieroglyphics: Ancient Greek Board Games (Greek Edition)

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Wednesday, December 18, 2013

Saturday, December 14, 2013

Backgammon (Teach Yourself)

An explanation of the game of backgammon, this book introduces the reader to tactics and aggressive and defensive play. The author encourages experimentation and shows that both skill and luck play an important part in the game.

Backgammon (Teach Yourself)

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Tuesday, December 10, 2013

[Kindle Edition]

yorickvonfortinbras.comYvF's writing is a search for Truth, which can be both frustrating and rewarding. This is YvF's take of the world, his subjective description of the objective. YvF writes by lucubration with a quiet mind, free of conditioning by today's popular culture that offers so little value to the growth of the individual.YvF is a writer, musician, photographer that lives to create and creates to live - who is inspired by everything and nothing.

[Kindle Edition]

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Monday, December 2, 2013

Backgammon For Dummies

A comprehensive and fun guide to Backgammon!

Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years – and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day.

Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year.

In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online.

Suitable for both beginners and experienced player looking for more tips and techniques, Backgammon For Dummies includes coverage on:

  • Starting and Playing the Game
  • Handling the Middle Game
  • Bearing Off (The Last Lap)
  • Varying the Play
  • About the author


Backgammon For Dummies

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Wednesday, November 20, 2013

Pick A Pumpkin! (Instant File-Folder Learning Games)

Help students build essential skills with these super-fun, ready-to-go file-folder games. Kids identify long and short vowel sounds in “Valentine Vowels,” identify compound words in “Construct-a-Word,” practice addition in “Apple Add-Up,” learn cool facts in “Penguin Pals,” and so much more! Each game comes with easy step-by-step directions, a full-color game board, cut-out game pieces, and a zipper plastic bag for storing the game pieces. Collect all 20 games! For use with Grades K-2.


Pick A Pumpkin! (Instant File-Folder Learning Games)

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Saturday, November 16, 2013

Solve Greek Mazes Vol. VII: Labyrinth Agathida mazes

In Greek mythology, the Labyrinth (Greek labyrinthos) was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, a creature that was half man and half bull and was eventually killed by the Athenian hero Theseus. Daedalus had made the Labyrinth so cunningly that he himself could barely escape it after he built it. Theseus was aided by Ariadne, who provided him with a fateful thread, literally the "clew", or "clue", to wind his way back again. The term labyrinth is often used interchangeably with maze, but modern scholars of the subject use a stricter definition. For them, a maze is a tour puzzle in the form of a complex branching passage with choices of path and direction; while a single-path (unicursal) labyrinth has only a single Eulerian path to the centre. A labyrinth has an unambiguous through-route to the centre and back and is not designed to be difficult to navigate.

Solve Greek Mazes Vol. VII: Labyrinth Agathida mazes

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Tuesday, November 12, 2013

[Kindle Edition]

Richard W. Munchkin is a writer, producer, and director of film and television. He lives in Santa Clarita, California, with his wife Nelia and sons Nicholas and Alexander. Richard has been fascinated with gambling since childhood and had a winning trip to Las Vegas once in 1987.

[Kindle Edition]

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Friday, November 8, 2013

Board Games of the World

Board Games of the World is about the history, the boards, the rules, and the strategies of many different board games, as well as ideas on how to build the boards. This is a book for all ages, with a straightforward, easy-to-understand explanation of the rules, and ideas for constructing elaborate game boards. Some games have a simple set of rules that can easily be learned by younger children and these games will make interesting projects for the schoolroom.

Board Games of the World

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Monday, November 4, 2013

Backgammon For Winners

The world's best backgammon player (and two-time champion) provides easy-to-understand advice on the basics of playing and winning at backgammon. Ten fast-reading chapters show the basics of setting up a board, how to move, the opening strategies and replies, middle and end game tactics, basic probabilities, plus back game and doubling strategy. Two sample games are included with move-by-move insights so players learn the winning concepts of play at all stages of the game. A great first book for beginning and somewhat experienced players.

Backgammon For Winners

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Thursday, October 31, 2013

Winning Online Backgammon

This book is intended for Yahoo backgammon players to achieve the highest online rating for this popular free online game. This book uncovers the secrets behind how the rating system works, how to combat and defeat various cheat tactics, and how to maximize rating increases, enabling you to reach the Yahoo maximum rating (3500). There is no reward or prize upon reaching this level. Yahoo rating points can not be redeemed for monetary value; they are, in a sense, worth nothing. Some of the information in this book can be found online by asking veteran players, assuming they're willing to give up some of their secrets. The first half of the book is intended to cover the basic rules of the game. A chapter has been specifically devoted for an important element of the game that most people are not technically proficient with: the doubling cube. The rest of the book covers cheat tactics and how to combat and defeat them, reference charts of rate optimization, statistical analyses, dice programs, and more.

Winning Online Backgammon

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Wednesday, October 23, 2013

The Backgammon Book

The Backgammon Book, Hardcover Edition by Oswald Jacoby, The History and Rules of the Game, 224 pages.

The Backgammon Book

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Saturday, October 19, 2013

Begin Backgammon

In simple language, and illustrated with plenty of diagrams, the book introduces this exciting, popular game at all its levels. Covering the rules of the game, elementary tactics and overall strategy (including dice probabilities and gambling aspects such as the right use of the doubling cube), sample games are used to show the theory in practice.

Begin Backgammon

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Tuesday, October 15, 2013

Hoyle's Rules of Games

In 1742, Edmond Hoyle published the definitive book on the popular game of his day, whist. Games evolve with time, just as whist gave rise to contract bridge. However, more than 250 years later, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, from including such favorites as: * Scrabble® * Canasta * Contract Bridge
* Gin Rummy * Chess * Backgammon
* Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank
* Poker variations: Anaconda, Blind Tiger, and Hold ’em
* Children’s games: Beggar-your-neighbor, Memory, and Slapjack
* Computer games: Minesweeper and Freecell
* And more Learn how to play, sharpen your strategy, and settle disputes—with this newest edition of the classic reference guide.


Hoyle's Rules of Games

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Monday, October 7, 2013

Friday, October 4, 2013

Backgammon (Teach Yourself)

This guide is for the player with basic knowledge of backgammon who wants to improve their skills. The book introduces a way of testing one's judgement by asking the reader to try their skill against common playing situations with analysis of both the correct decisions and the more misguided. The self-scoring quiz ensures the reader has learnt the principles correctly. The opening, middle game and the end game race, as well as the arithmetic of probability, are all dealt with.

Backgammon (Teach Yourself)

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Thursday, September 26, 2013

Backgammon: The Modern Game

The first chapter is for beginners; from then on, the reader gains an insight into the different elements of the game so that he can think for himself in all situations. The middle chapters include concepts that have always been in the mind of expert players but have never before been formulated in writing.

Backgammon: The Modern Game

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Sunday, September 22, 2013

Computer Games II

Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a “brute force” approach, to papers which will benefit readers trying to program their own games. Next to chess, more has been written about computer Go than any other strategy game. Selections by Bruce Wilcox, a major contributor to the development of computer Go, are included here. This volume also contains papers on Othello ®, a game of pure skill which has been programmed successfully enough to win against a human World Champion, and Poker, which adds the dimensions of bluff and uncertainty to the challenge of computer game programming. Games in this volume include: Othello Poker Go Hearts Go-Moku Bridge Bridge Qubic Dominoes Push-Over Dama Chemin-De-Fer ® Othello is a registered trademark of the Anjar Company, Inc. Computer Games I, the companion volume, covers the following games: Backgammon Chess Checkers Scrabble David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games.

Computer Games II

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Tuesday, September 10, 2013

Backgammon; the action game

Very light edge wear. Very slight soiling of external pages from shelving. Text is perfect. Same day shipping.

Backgammon; the action game

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Thursday, August 29, 2013

Atherma Messinia: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Messinia.

Atherma Messinia: Ancient Greek Board Games (Greek Edition)

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Saturday, August 17, 2013

Backgammon Tactics

This is a basic beginner's book on Backgammon. In spite of the claims made on the cover here of being the last word on the subject, this is actually the first word. The author gives 50 problems and their solutions. There are explanations of the reasons why the solutions are correct. This book is a good two to three hour read. I wish I had this book when I was learning backgammon. It would have saved me a lot of time. Do not expect to find any advanced computer analysis here. Ishi Press has brought back this long been out of print book because most of the current books are so advanced that they will discourage anybody thinking of taking up the game. We have checked the solutions to the 50 problems in this book and they are all still correct. I would recommend this book as suitable for a gift to a friend who wants to learn how to play. The friend will be lured into thinking that Backgammon is an easy game. Many players make their living at backgammon. Only a few of the strongest chess players in the United States are able to make their living playing chess. However, there are hundreds and perhaps thousands of backgammon players who are able to earn a good living at this game. In reality, backgammon is one of the few games that has defied computer analysis. Nowadays there are a dozen chess playing programs that can easily defeat the World Champion at chess. However, no program has solved backgammon.

Backgammon Tactics

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Friday, August 9, 2013

Computer Games II

Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Next to chess, more has been written about computer Go than any other strategy game. Selections by Bruce Wilcox, a major contributor to the development of computer Go, are included here. This volume also contains papers on Othello, a game of pure skill which has been programmed successfully enough to win against a human World Champion, and Poker, which adds the dimensions of bluff and uncertainty to the challenge of computer game programming. Games in this volume include: OthelloPoker GoHearts Go-MokuBridge BridgeQubic DominoesPush-Over DamaChemin-De-Fer Othello is a registered trademark of the Anjar Company, Inc. Computer Games I, the companion volume, covers the following games: Backgammon Chess Checkers Scrabble David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games.

Computer Games II

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Monday, August 5, 2013

Backgammon For Winners

The world's best backgammon player (and two-time champion) provides easy-to-understand advice on the basics of playing and winning at backgammon. Ten fast-reading chapters show the basics of setting up a board, how to move, the opening strategies and replies, middle and end game tactics, basic probabilities, plus back game and doubling strategy. Two sample games are included with move-by-move insights so players learn the winning concepts of play at all stages of the game. A great first book for beginning and somewhat experienced players.

Backgammon For Winners

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Sunday, July 28, 2013

Backgammon and Draughts (Or Checkers) (Classic Reprint)

The following computer-generated description may contain errors and does not represent the quality of the book.

Backgammon remains in precisely the condition in which it was left over a hundred years ago, by Edmond Hoyle, Gent. In this short account of the game are given the preliminary instructions which Hoyle and others almost invariably omit. Hoyle presumes on his readers general knowledge of the manner of playing the various games, and begins his account of Backgammon with a calculation of chances and a table of odds against throwing certain numbers on two dice. This, the mere gambling element of the game, is not primarily necessary for the amateurs instruction. When he knows how to play Backgammon, he will soon acquire facility in making wagers on his success. It is a pleasant evidence of advancement in morals, that most of the games our forefathers played for heavy stakes are now ordinarily played forlove Chess, Draughts, Backgammon, Whist, and most of the card games, are better played for amusement than for money.

This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally-enhance the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Tags: game move men white black adversary play draughts player moves board win tables pieces square squares hit twice piece games

Backgammon and Draughts (Or Checkers) (Classic Reprint)

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Wednesday, July 24, 2013

Winning Backgammon

Backgammon relies on dice rolling, so if your opponent rolls sixes while you roll ones, you're probably going to lose no matter what you do. But because so many dice are rolled during a game of Backgammon, the luck usually evens out, and whoever plays the better strategy is likely to win.This book helps you develop the strategies that you need to win.

Winning Backgammon

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Tuesday, July 16, 2013

How Good Are You at Backgammon?: 50 Challenging Situations for You to Rate Your Ability with the Experts

"If you already play backgammon, don't you sometimes wonder how good you really are? Well, this book is your chance to really find out.
The 50 situations presented here, cover most of the aspects of the game, from initial moves to bearing off strategies. Each problem is graded on the basis of 5 points for the optimum play and some partial credit for sub-optimum but adequate ones, if such exist.
If you rack up a score of 225-250, you rank right up there with the experts—you should think seriously of competing in Backgammon Tournaments. If you score 200-224, you are not an expert yet, but you are rapidly approaching this point. A score of 135-199 indicates that you are a good, sound player, probably the best in your…neighborhood. If you score less than 135 points, there is no need for despair. Study this book carefully. It can serve as a case studies tool for improving your game. Besides, the problems presented are not only mind-taxing, they are also entertaining. And the justifications for the optimum play are clearly explained, often culminating in various useful rules of thumb (the closer-closest rule, the rule of even, etc.) for difficult, but commonly occurring situations. Good luck!"


How Good Are You at Backgammon?: 50 Challenging Situations for You to Rate Your Ability with the Experts

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Monday, July 8, 2013

Atherma ZATRIKION (Chess): Ancient Greek board game Chess

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically present the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, specially of the Greek philosophy about the way of creating of writing and games at the period of Byzantium. There are 17 different Zatrikion (chess) games at Byzantine period. The board games are copyrighted.

Atherma ZATRIKION (Chess): Ancient Greek board game Chess

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Wednesday, June 26, 2013

Draughts And Backgammon

Originally published in 1921. In two sections. The interesting and scientific game of draughts contains chapters on: Tactics - Openings - General Directions - Positions - Endings - Laws of the Game - Illustrative Game - Polish Draughts - Losing Game. Section Two. Backgammon, a happy mix of skill and chance contains useful information on Blots - Bearing - Scoring - Average Tables - Tactics - Throws - Back Game - Home Table - Problems - Laws of the Game - Russian Backgammon or Tric Trac. Etc. Many of the earliest gaming books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing many of these classic works in affordable, high quality, modern editions, using the original text and artwork.

Draughts And Backgammon

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Friday, June 7, 2013

The New Complete Hoyle Revised

Since 1746, when Edmund Hoyle published his first rule book for games, his name has been synonymous with authority. Now the book that set the standard for all others has been revised, updated, and expanded. The new edition details rules for more than 350 games of skill, from duplicate bridge to charades. 100 line drawings and charts.

The New Complete Hoyle Revised

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Monday, May 6, 2013

Backgammon - 2004 Edition

2004 edition with a new foreword by Renee Magriel Roberts. Backgammon is the most highly-regarded work on the subject, often referred to as "The Bible" of the game. Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike. Written, designed, printed and bound in the USA.

Backgammon - 2004 Edition

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Thursday, May 2, 2013

Birth of the Chess Queen

Everyone knows that the queen is the most powerful piece in chess, but few people know that the game existed for five hundred years without her. In India, Persia, and the Arab lands, where the game was first played, a general, or vizier (chief counselor to the king), occupied the square where the queen now stands. Not until the year 1000, two hundred years after Arab conquerors brought chess to southern Europe, did a chess queen appear on the board. Initially she was the weakest piece, moving only one square at a time on the diagonal, yet by 1497, during the reign of Isabella of Castile, the chess queen had become the formidable force she is today.

How and why did this transformation take place? Birth of the Chess Queen examines the five-hundred-year period between the chess queen's timid emergence and her elevation into the game's mightiest piece. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, Germany, France, and England to Scandinavia and Russia. In a lively and engaging narrative, Yalom draws parallels between the birth of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts, with their intrigues and internal struggles for power. Further, she shows the connection between the chess queen, the cult of the Virgin Mary, and the cult of Romantic Love, all of which influenced European society for centuries to come.

Illustrated with beautiful art throughout, this book takes a fresh look at the politics and culture of medieval Europe, the institution of queenship, and the reflections of royal power in the figure of the chess queen.



Birth of the Chess Queen

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Wednesday, April 24, 2013

PokerMonica.com 2011 - The beginning (Danish Edition)

PokerMonicas blog fra 2011. Hun fortæller ærligt, ligefrem og meget humoristisk hvordan det er at være kvinde i det mandsdominerende pokerverden i Danmark. Bloggen havde første år over 1 million sidevisninger og er en af de mest læste pokerblog i dk. Vældig underholdende og frisk pust af livsglæde og INGEN bad beat historier.

PokerMonica.com 2011 - The beginning (Danish Edition)

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Saturday, April 20, 2013

Backgammon for Blood: A Guide for Those Who Like to Play but Love to Win

Top-ranked backgammon player Bray reveals tips and tricks to help you play the game like a pro.

Backgammon is the ultimate head-to-head board game—an action-packed race to the finish with an addictive mix of luck and skill. It's easy to pick up the basics, but this is a game that continually surprises—there's always something new to learn, and the Internet has opened up a whole other world of gaming opportunities. In Backgammon for Blood, Chris Bray, top-ranked backgammon player, reveals the tips and tricks needed to help you play the game like a pro, whether you want to make serious money in online tournaments or just play for fun at a board with friends. While backgammon can be lost or won on the throw of the dice, tactical moves and game plans can help you adapt your play to deal with whatever comes your way. With chapters on opening rolls, mid-game strategies, and races and endings, his step-by-step suggestions, sample game illustrations, and easy-to-follow text have everything you need to come to grips with the game. The different ways to play backgammon—from tournaments and chouettes to computer and online play—are all covered, as are the secrets of making the doubling cube work in your favor. Insightful and informative, Backgammon for Blood: A Guide for Those Who Like to Play but Love to Win is the ideal introduction to this dynamic and challenging game. 126 full-color photographs

Backgammon for Blood: A Guide for Those Who Like to Play but Love to Win

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Thursday, April 4, 2013

The Encyclopedia of Games: Rules and Strategies for More than 250 Indoor and Outdoor Games, from Darts to Backgammon

It's a source of endless entertainment and enjoyment, an absolute necessity for every family's bookshelf. With more than 250 games for both kids and adults, from solitaire to party diversions for large groups, along with 300 photographs that show how to play, this is a true compendium of fun. Some demand skill; others require a little luck to win. Of course, there are many of the familiar favorites, including poker, gin rummy, Monopoly®, chess, checkers, craps, cribbage, whist, battleships, and twenty questions. Others are less well known, but just as satisfying, such as Wolf & Goats, played on a checkers board; kriegspiel, a variant of chess that rewards detective work, reasoning, and intuition; and winking, an exciting game filled with tension where one player becomes "the murderer." There's something perfect for any occasion.


The Encyclopedia of Games: Rules and Strategies for More than 250 Indoor and Outdoor Games, from Darts to Backgammon

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Saturday, March 23, 2013

The Stress of Chess: My Life, Career and 101 Best Games

Walter Browne is a living legend of chess. A hurricane of a player with a daredevil approach of the game, he was and is famous for ending up in hair-raising time-trouble. During the peak of his career, in the 1970's and 80's, he won the US. championship six times as well as countless national and international tournaments.

In this memoir Walter Browne recounts his formative years, how he befriended and played Bobby Fischer in New York City, how he travelled the world and made his name. He annotates his best games from over four decades, great attacking games full of sacrifices and fireworks, in a clear style tht is accessible for amateur players.

Chess is not the only game Browne excels in. He is also an avid backgammon and scrabble player. His career in poker is almost as impressive as his chess feats. Having started to play long before the recent surge in popularity of the game, he is a regular competitor in the World Series of Poker in Las Vegas, and has pocked hundreds of thousands of dollars in poker wins. The Stress of Chess is the fascinating story of the life and career of a unique and unorthodox player. Photographs throughout.



The Stress of Chess: My Life, Career and 101 Best Games

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Tuesday, March 19, 2013

Hoyle's Rules of Games: Third Revised and Updated Edition

In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.

More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.

Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide.


Hoyle's Rules of Games: Third Revised and Updated Edition

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Friday, March 15, 2013

Tuesday, March 12, 2013

Be a Master at Go: A Teach Yourself Guide (Teach Yourself: General Reference)

More than 60 million books sold in the Teach Yourself series!
Understand the philosophy behind Go, and how modern developments have effected this enduringly popular game

Be a Master at Go is a comprehensive introduction to this fascinating ancient game. With step-by-step instructions and clear diagrams, you will learn the concepts, tactics and strategies of the game, whether you are a complete beginner or a more experienced player aiming to reach club level.

Includes:

  • The origins and history of the game, and developments in computer and Internet Go
  • One, five and ten-minute introductions to key principles to get you started
  • Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience
  • Tests in the book and online to keep track of your progress
  • Quick refreshers to help you remember the key facts.


Be a Master at Go: A Teach Yourself Guide (Teach Yourself: General Reference)

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Friday, March 8, 2013

Learn Backgammon in 10 Minutes: The Quickest Way to Learn the Game (Learn in Ten Minutes)

Although backgammon may look complicated at first glance, this absorbing, fun game really couldn't be simpler. So, get ready to play—in just 10 minutes! With this easy-to-follow guide, complete with board diagrams and illustrations, you'll quickly learn how to set up your checkers; the basics of running, blocking and hitting; how to notate and score; and an impressive array of handy hints for winning the game. There's even advice on finding the best backgammon games online!


Learn Backgammon in 10 Minutes: The Quickest Way to Learn the Game (Learn in Ten Minutes)

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Thursday, February 28, 2013

Hoyle's rules of games

In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.

More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.

Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide.


Hoyle's rules of games

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Wednesday, February 27, 2013

501 Essential Backgammon Problems: 2nd Edition

This comprehensive backgammon book challenges the reader with 501 essential problems to transform him into a thinking, aggressive pro-level player. Strategies and situation cover every aspect of the game, from playing positions to doubling maneuvers. Everything is carefully explained and illustrated so that the reader understands all the concepts.

501 Essential Backgammon Problems: 2nd Edition

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Tuesday, February 26, 2013

Sunday, February 24, 2013

Backgammon For Winners, 3rd Edition

Bill Robertie did not become two-time backgammon world champion and one of the greatest players of all time by pursuing a conservative game. He calls his style "dynamic backgammon" and he teaches it in this book, aiming his lessons at the raw beginner as well as experienced players. He starts at the very beginning--setting up the board--and takes the reader through his approach to every element of play. It's an approach that pays off, as his championship record shows. The book is rich with clear diagrams and explanations, with three sample games that illustrate his points well.

Backgammon For Winners, 3rd Edition

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The New York Times Backgammon Book

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The New York Times Backgammon Book

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Wednesday, February 20, 2013

Improve Your Backgammon (Mindsports)

Improve Your Backgammon is the ideal book for those looking to advance from the basics and build a better understanding of the intricacies of backgammon. In this book, ex-British champion Paul Lamford follows on from his earlier book, Starting Out in Backgammon, to develop further the strategies needed to master this fascinating game.

Improve Your Backgammon (Mindsports)

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Saturday, February 16, 2013

Build Word Challenge 7-1

Can't get enough of word puzzles? This is the book for you! Packed with dozens of engaging puzzles, Build Word Challenge 7-1 was derived from a Build Word Challenge card game, and the word puzzles are tons of fun and satisfying to solve. Words you don't find are furnished for you, making this puzzle book a learning tool. Test your puzzling skills and learn some new words in the process! How many words can be made from a group of seven letters? How many words can you find within a group of seven letters? You may be surprised by how many words you don't find in a seven-letter group.

Build Word Challenge 7-1

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Friday, February 15, 2013

Oxford History of Board Games

For thousands of years, people have been planning attacks, captures, chases, and conquests--in short, they've been playing board games. Now, in The Oxford History of Board Games, David Parlett investigates the myriad board games that have developed through the ages and around the world.
Here are the origins and development of our favorite games, from the Egyptian and Asian ancestors of Chess, Checkers, and Backgammon, to the invention of such modern classics as Monopoly, Clue, and Scrabble. Parlett groups the games in different families--such as those based on races or chases, wars or hunts, capture or blockade--and then provides a fascinating history of each family. Throughout the book, Parlett pays close--indeed, loving--attention to traditional games, the charming folk entertainments that have grown up through the centuries, and which exhibit endless local variations. Likewise, he devotes enthusiastic coverage to lesser-known and experimental games. Thus the book is no mere catalog of the familiar, but takes the reader into a world a games they have never known before. And not only does he describe the rules and strategies of the games, but Parlett also draws on 20 year's experience as a professional games researcher, critic, and inventor, to offer many perceptive insights into the thinking involved in creating these games. And, finally, Parlett also illuminates the significance of game-playing as a central part of human experience--as vital to a culture as its music, dance, and literature.
Written with great affection and authority, and beautifully illustrated with period art and helpful diagrams that show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject.

Oxford History of Board Games

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Wednesday, February 13, 2013

Atherma Tiryns: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Tiryns.

Atherma Tiryns: Ancient Greek Board Games (Greek Edition)

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Tuesday, February 12, 2013

Backgammon-Magnetic Poetry Travel Game

Remove all you pieces to win in this popular board game! Includes magnetic game pieces, dice and instructions. The handy zippered tin opens up flat to form the backgammon play board. The magnetic pieces are thick, grab-able and stay firmly in place, so you can "store" the game mid-play, and start up again later. Perfect for car, plane, boat and camping trips. Or tuck a game into your bag to keep kids occupied during dinner or a visit to grandma's.

Backgammon-Magnetic Poetry Travel Game

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Monday, February 11, 2013

Backgammon: The Quick Course to Winning Play

all orders have customer tracking #.

Backgammon: The Quick Course to Winning Play

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The Card Games Pack

The Card Games Pack contains everything you need to learn to be a card shark. Complete with rules and methods of play-gambling games, brain games, contemplation games and social games-this pack includes two full sized decks of cards, a score pad and pencil, and a set of poker chips.

The Card Games Pack

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Saturday, February 9, 2013

Begin Backgammon (Paperfronts)

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Begin Backgammon (Paperfronts)

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Teach Yourself Backgammon

This is a practical and informative introduction to the world's most ancient yet enduring board game, Backgammon. Its hands-on approach starts with the end of game, explaining the object and how to get there. It then goes back to the start to give a step-by-step introduction to moves and strategies, with key tips on what moves to make and when. It offers practical 'you try' exercises, in addition to plenty of background information on the rules, the probabilities and the history of the game. Authored by the founder and director of the UK's biggest Backgammon society, BIBA, it also contains a full glossary and a section on how to play online and how to take it further and will become an essential companion for all would-be players of this fascinating game.

Teach Yourself Backgammon

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Thursday, February 7, 2013

Complete Idiot's Guide to Family Games

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Complete Idiot's Guide to Family Games

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The Mathematical Theory Behind Backgammon

Backgammon is a very interesting game to play with brothers and friends because this skill has two sides; first side, makes you feel very happy in your time like Superman when you become the winner. Second side, makes you feel in a disappointed situation and makes you unlucky when you lose. However, before the game finishes, maybe every thing changes like after a storm comes calm. Nobody knows the dice rules in the game. Indeed, it needs to have good manners from every player to keep his friend playing repeatedly. Whatever, It is a funny game by conflict without weapon in a good time on the table. The players' wisdom says, "If you are the loser in Backgammon's game, you are the winner in love.

The Mathematical Theory Behind Backgammon

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Wednesday, February 6, 2013

Atherma Argolida: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Argolida.

Atherma Argolida: Ancient Greek Board Games (Greek Edition)

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Tuesday, February 5, 2013

The Clermont Book of Backgammon

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The Clermont Book of Backgammon

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The Complete Hoyle's Games

Following in the centuries' history of Hoyle's references as the standard for card and other game rules, this edition continues in that tradition. This present edition covers more than 50 varieties of card games, Backgammon, Draughts, Chess, Solitaire, Darts, Dominoes, Nine Men's Morris, Billiards, Pool, Snooker and many more. The preface includes a short history of Edmund Hoyle and his references, and the text is lively and informative about the background and development of the games described. In addition to the normal contents listing, there is also an alphabetical index, so that reference to any particular game may be made quickly and easily, and there are almost 100 tables, diagrams and illustrations.

The Complete Hoyle's Games

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Sunday, February 3, 2013

Birth of the Chess Queen: A History

Everyone knows that the queen is the most powerful piece in chess, but few people know that the game existed for five hundred years without her. In India, Persia, and the Arab lands, where the game was first played, a general, or vizier (chief counselor to the king), occupied the square where the queen now stands. Not until the year 1000, two hundred years after Arab conquerors brought chess to southern Europe, did a chess queen appear on the board. Initially she was the weakest piece, moving only one square at a time on the diagonal, yet by 1497, during the reign of Isabella of Castile, the chess queen had become the formidable force she is today.

How and why did this transformation take place? Birth of the Chess Queen examines the five-hundred-year period between the chess queen's timid emergence and her elevation into the game's mightiest piece. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, Germany, France, and England to Scandinavia and Russia. In a lively and engaging narrative, Yalom draws parallels between the birth of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts, with their intrigues and internal struggles for power. Further, she shows the connection between the chess queen, the cult of the Virgin Mary, and the cult of Romantic Love, all of which influenced European society for centuries to come.

Illustrated with beautiful art throughout, this book takes a fresh look at the politics and culture of medieval Europe, the institution of queenship, and the reflections of royal power in the figure of the chess queen.

Birth of the Chess Queen: A History

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Luck, Logic, and White Lies: The Mathematics of Games

The mathematical underpinnings of games, whether they are strategic or games of chance, have been known for centuries, but are usually only understood by players and aficionados who have a background in mathematics. The author has succeeded in making that knowledge accessible, entertaining, and useful to everyone who likes to play and win. The information applies to such diverse and popular games as Roulette, Monopoly™, Chess, Go, numerous card games, and many more. He reviews the mathematical foundations, probability, combinatorics, and mathematical game theory, the field that won John Nash of A Beautiful Mind the Nobel Prize, and emphasizes the implementation of these techniques so that players can put them to work immediately.

Luck, Logic, and White Lies: The Mathematics of Games

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Friday, February 1, 2013

Seven Popular Games of Backgammon

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Seven Popular Games of Backgammon

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Complete Backgammon

"Backgammon is a contest in mathematics. Throughout the progress of a game, the laws of mathematical chances, probabilities, permutations, etc., operate inexorably in the long run. The one who wins is he who most intelligently employs the law of averages, and the loser is he who finds the probabilities working against him because he does not understand them." First published in 1931 (and reprinted in 1940), Complete Backgammon offers strategies for both the beginner and advanced player.

Complete Backgammon

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Wednesday, January 30, 2013

Starting Out in Backgammon

Backgammon is the ultimate race game and has been enjoyed around the world for over five thousand years. Although the play is highly skilful, the fact that the moves rely on the fall of the dice introduces a large element of luck. In the long run the better player will always win, but the beauty of the game is that even a novice can win the odd game against a world champion.

In this user-friendly introduction to the game, ex-British champion Paul Lamford provides newcomers to the game with a thorough grounding in the essentials of play.

Starting Out in Backgammon

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Hoyle's Games: Illustrated Edition. Embracing All The Most Modern Modes Of Play, And The Rules Practised At The Present Time, In

This is a reproduction of a book published before 1923. This book may have occasional imperfections
such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact,
or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections,
have elected to bring it back into print as part of our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.



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The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to ensure edition identification:

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Hoyle's Games: Illustrated Edition. <br><br> <a href="http://backgammon.us.com/detail/1248385683"> <b>Hoyle's Games: Illustrated Edition. Embracing All The Most Modern Modes Of Play, And The Rules Practised At The Present Time, In </b> </a> <br><br> .

Saturday, January 26, 2013

The New Complete Hoyle

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The New Complete Hoyle

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Atherma Sparti - Laconia: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Sparti - Laconia.

Atherma Sparti - Laconia: Ancient Greek Board Games (Greek Edition)

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Friday, January 25, 2013

Backgammon (A 'Golden Hands' book)

8vo A good copy, virtually as new with minor sunning to front cover tail. Illus dw price clipped, a little faded and with 2 half inch closed tears to top edge. Immediate despatch from the UK.

Backgammon (A 'Golden Hands' book)

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Thursday, January 24, 2013

Backgammon Now (Spanish Edition)

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Backgammon Now (Spanish Edition)

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Backgammon Games and Strategies

Backgammon is experiencing a revival, rapidly becoming one of the most popular table games in the worldnternet included. But it's not just a game; it is an obsession. In some countries of southern Europe and the Middle East, it is a way of life. A typical game of backgammon lasts 6-8 minutes if it is it?or Gioul, and double that if it is Plakoto or Moultezim. These are the fastest, most absorbing minutes in a player lifetime. The game moves in lightning speed and requires total concentration. The mixture of chance and skill are perfectly balanced in itthe other games leaning heavier on skill. There is hardly a moment of boredom when you play Backgammon. Even when the game seems hopelessly lost, there is still a finite probability of a turnaround. The suspense is always there, the tension is never ending. What more would you want for an evening ofelaxation?This book is written to fill a voidhe almost total absence of information on backgammon games, other than basic itusually called backgammon in the West. The authors find it incredible that Gioul, Plakoto and Moultezim still remain a well-kept secret among backgammon connoisseurs. Gioul is the most fun-filled game played on the boardvery dice throw a surprise. Plakoto is without doubt the king of Backgammon games. Moultezim is a serious game for the purist, the consummate space strategist. Players who are unaware of these games are not really fulfilled. This book, illustrated with more than 300 diagrams, illustrations and exercises, aims to change all that, and turn all casual players into full-fledged backgammon experts.Dr. N. S. Tzannes, a Professor of Electrical Engineering, has authored several books and many scientific papers in his field of Communications. Dr. B.

Backgammon Games and Strategies

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Wednesday, January 23, 2013

Backgammon

Backgammon is the story of two lifelong friends and their path to forgiveness. It is an engaging, wickedly beautiful journey through the great successes and devastating accidents of life through the eyes of one who has seen it all, but is still looking - looking to reclaim a piece of something precious that was lost to him years ago while in the hands of his best friend. Backgammon was the tortoise's life. It was not just the simple game itself that enamored him, but his opponents and the insights he gained from playing with them. Success, much like life, hinges on the luck of the roll. Once the basics have been mastered, the moves one makes cannot be undone and they change the entire course of the game.

Backgammon

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Tuesday, January 22, 2013

The Backgammon Book

Here is the basic backgammon book, the one essential guide for learning how to play a game that is simple enough for a ten year old, yet so challenging that it has intrigued the world's great game players for over two thousand years! It's all here- from the basics of equipment and setting up a game, to understanding the object of competition; from preliminaries and starting plays to the fascinating strategy and fine points of the middle and end game.

The Backgammon Book

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Mr. Hoyle's games of whist, quadrille, piquet, chess, and back-gammon, complete, in which are contained, the method of playing

The 18th century was a wealth of knowledge, exploration and rapidly growing technology and expanding record-keeping made possible by advances in the printing press. In its determination to preserve the century of revolution, Gale initiated a revolution of its own: digitization of epic proportions to preserve these invaluable works in the largest archive of its kind. Now for the first time these high-quality digital copies of original 18th century manuscripts are available in print, making them highly accessible to libraries, undergraduate students, and independent scholars.
Rich in titles on English life and social history, this collection spans the world as it was known to eighteenth-century historians and explorers. Titles include a wealth of travel accounts and diaries, histories of nations from throughout the world, and maps and charts of a world that was still being discovered. Students of the War of American Independence will find fascinating accounts from the British side of conflict.
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The below data was compiled from various identification fields in the bibliographic record of this title.

Mr. Hoyle's games of whist, quadrille, piquet, chess, and back-gammon, complete, in which are contained, the method of playing

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Monday, January 21, 2013

Buzan's Book of Mental World Records

The motto of the Olympic Games is citius, altius, fortius: faster, higher, stronger. And yet there are physical limits to what the athletic human body can achieve.

Not so with the mind. The abilities of the human mind know no limit, and nowhere is this more apparent than in the sphere of mental world records. In 1991 at the first World Championship for Memory Skills, the newly-crowned World Champion Dominic O’Brien accurately memorised a shuffled pack of cards in just five minutes. At the time, professional psychologists confidently announced that this was a barrier that could never be broken. However, within a decade the top memorisers, including Dominic himself, achieved results that made this pace appear snail-like. The record for a shuffled pack of cards is now less than forty seconds.

Buzan's Book of Mental World Records

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Backgammon For Dummies

A comprehensive and fun guide to Backgammon!

Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years – and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day.

Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year.

In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online.

Backgammon For Dummies

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Saturday, January 19, 2013

New Rules for Classic Games

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit.

New Rules for Classic Games

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Backgammon for Blood

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Backgammon for Blood

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Friday, January 18, 2013

NY Chess Since 1972: A Guide Book Of Places To Go And People You Will See Around NY Chess (Volume 1)

Bobby Fischer won the world chess championship in 1972 and the chess boom started. The Village Chess Shop opened on Thompson Street, Washington Square Park chess tables turned into a regular venue, Times Square 42nd Street opened chess tables not only at Bryant Park but also on Broadway and several indoors clubs. Chess was every where. This book covers 40 years of history of the NY Chess scene. Great reading for tourists and locals alike.

NY Chess Since 1972: A Guide Book Of Places To Go And People You Will See Around NY Chess (Volume 1)

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Thursday, January 17, 2013

Backgammon: Learning to Win

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Backgammon: Learning to Win

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Backgammon to Win

Backgammon is set to be the new poker. Like that perennial favourite, it's a game of skill that can engross its players. Unlike poker, it doesn't rely so much on chance, meaning that backgammon can be more satisfying to play and more fun for the beginner - who doesn't end up folding eight times out of ten. It's an action-packed, head-to-head game, but can also be played in tournaments, which is why it's gaining increasing popularity on online gambling sites. "Backgammon to Win: Play Like A Pro Both Online And Off" introduces beginners and those who haven't played for years to the strategies and tips needed to play the game well, whether you want to make serious money in tournaments or play just for fun at a board with friends. With clear, precise text and illustrations providing step-by-step directions, "Backgammon to Win" has everything you need to be one step ahead of the game.

Backgammon to Win

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Wednesday, January 16, 2013

Atherma Argos: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Argos.

Atherma Argos: Ancient Greek Board Games (Greek Edition)

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Tuesday, January 15, 2013

Atherma Sikyon: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Sikyon.

Atherma Sikyon: Ancient Greek Board Games (Greek Edition)

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The New Complete Hoyle: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance, Revised Edition

The authoritative guide to the official rules of all popular games of skill and chance, now completely revised, updated and expanded.  A book that belongs in every library, right beside the dictionary, the atlas, and the encyclopedia.

The New Complete Hoyle: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance, Revised Edition

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Monday, January 14, 2013

Draughts And Backgammon

Originally published in 1921. In two sections. The interesting and scientific game of draughts contains chapters on: Tactics - Openings - General Directions - Positions - Endings - Laws of the Game - Illustrative Game - Polish Draughts - Losing Game. Section Two. Backgammon, a happy mix of skill and chance contains useful information on Blots - Bearing - Scoring - Average Tables - Tactics - Throws - Back Game - Home Table - Problems - Laws of the Game - Russian Backgammon or Tric Trac. Etc. Many of the earliest gaming books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing many of these classic works in affordable, high quality, modern editions, using the original text and artwork.

Draughts And Backgammon

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Sunday, January 13, 2013

Backgammon (Know the Game)

A series of books designed to help the reader get more out of their chosen sport or game. Suitable for the active participant and passive enthusiast. Each book is packed with information, photographs and illustrations to explain the core skills, tactics and rules of the game.

Backgammon (Know the Game)

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Saturday, January 12, 2013

The Illustrated Backgammon Book

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The Illustrated Backgammon Book

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Maximum Backgammon Improvement in Minimum Time

This book contains good tenets of the great game of backgammon. How does a winning backgammon player think as each individual game develops? Opening rolls are described, with strategy lessons in mind. Basics of probability and estimation, as they apply to backgammon, are reviewed. The power of the doubling cube - as a weapon - is discussed. The goal is not to merely list a few backgammon tips, but to teach a way of thinking about the game so that readers develop a sense of vision for how backgammon games evolve. We want you to strive for constant improvement in your game. And we want to maximize your backgammon improvement while minimizing your studying and reading time. This book is designed for the serious beginner to the advanced backgammon player.

Maximum Backgammon Improvement in Minimum Time

Condition: New..

Friday, January 11, 2013

Einstein & the Honeybee: An Introduction to Game Design and Game Development

Einstein & the Honeybee: An Introduction to Game Design and Game Development By The Hive Cooperative This book is a wonderful introduction to game design, methodologies, and usability issues. The book helps young designers of college age to gain a grasp of important concepts and necessary terminology that modern game developers need to know. Professor Rees Shad and his band of game fanatics bring readers on a light hearted romp that explores and illustrates the meaning of play, rule sets, and game mechanics, while introducing readers to important concepts in iterative design, collaborative methodologies, and the role of narrative. The Hive Cooperative is a group of educators and students who gathered together to edit and augment professor Shad’s original document into a more approachable type of textbook. Literally testing the approaches described in the book on the work itself in order to assure that members of the target audience would not only understand, but also enjoy learning about game design.

Einstein & the Honeybee: An Introduction to Game Design and Game Development

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Hoyle Standard Games - Including Latest Laws of Contract Bridge and New Scoring Rules, Four Deal Bridge, Oklahoma, Hollywood Gin,

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Hoyle Standard Games - Including Latest Laws of Contract Bridge and New Scoring Rules, Four Deal Bridge, Oklahoma, Hollywood Gin,

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Thursday, January 10, 2013

Winning Backgammon

Backgammon is one of the most misunderstood and underrated games, often being labeled as a game of chance in which the winner is determined by the luck of the dice. In actuality, backgammon, when properly played, is a challenging game involving a great deal of skill. Learn the secrets of winning consistently, in this illustrated manual. An explanation of the rules and mechanics of the game, including the often ignored use of the doubling cube, is followed by instruction in various strategies. First, master basic strategy, including blocking, caterpillaring, and mental aspects of the game. Next, see how the correct doubling strategy can make or break a player's success. The use of the roll-over-the once-per-game option of either rolling again or forcing your opponent to roll again--is also fully explained, followed by the recommended opening and early-game moves and strategies for the mid-game, the end-game, and bearing-off. The problematic back-game is detailed, as is the correct set, match, and tournament strategy. Backgammon variants, including chouette, acey-deucy, and the beaver, are also explained. With a history going back more than 5,000 years, backgammon is the oldest game in civilization. With the strategies included here, anyone can become a future master of this ancient pastime. Sterling 128 pages, 81 b/w illus., 6 x 9.

Winning Backgammon

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Wednesday, January 9, 2013

Win at Backgammon

Author reveals his championship secrets for best opening and ending moves, as well as basic strategies of middle game play — running, blocking and back games. An excellent combination of instructions, hints, suggestions, diagrams and problems designed to help the beginner master the game.

Win at Backgammon

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Favorite Board Games You Can Make and Play

Instructions, over 300 illustrations for creating boards and playing pieces for 39 games — many over 5,000 years old. Directions for Pachisi, Alquerque, Solitaire, Queen’s Guard, 35 others. Lexicon of game terminology, rules of gamesmanship, suggested strategies, list of tools and supplies, more.

Favorite Board Games You Can Make and Play

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Tuesday, January 8, 2013

501 Essential Backgammon Problems

This comprehensive backgammon book challenges the reader with 501 essential problems to transform him into a thinking, aggressive pro-level player. Strategies and situation cover every aspect of the game, from playing positions to doubling maneuvers. Everything is carefully explained and illustrated so that the reader understands all the concepts.

501 Essential Backgammon Problems

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Monday, January 7, 2013

Backgammon Funfair

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Backgammon Funfair

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Basic Endgame Strategy: Queens & Rooks (Road to Chess Mastery)

A guide to endgame strategy which shows the basic checkmating principles and combinations needed to finish off opponents. Players learn how to translate middlegame advantages into victories, how to use the king as a weapon, clear the way for rook mates and recognize tactical combinations.

Basic Endgame Strategy: Queens & Rooks (Road to Chess Mastery)

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Sunday, January 6, 2013

Hard Contract

He wanted to be recognized as the best player by the entire Backgammon world. Who knew that he would be offered a contract that provided exactly what he wanted? And who knew that, once he had the contract... a new twist on an old plot. Give the Devil his due.

Hard Contract

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Saturday, January 5, 2013

Backgammon tactics,

This is a basic beginner's book on Backgammon. In spite of the claims made on the cover here of being the last word on the subject, this is actually the first word. The author gives 50 problems and their solutions. There are explanations of the reasons why the solutions are correct. This book is a good two to three hour read. I wish I had this book when I was learning backgammon. It would have saved me a lot of time. Do not expect to find any advanced computer analysis here. Ishi Press has brought back this long been out of print book because most of the current books are so advanced that they will discourage anybody thinking of taking up the game. We have checked the solutions to the 50 problems in this book and they are all still correct. I would recommend this book as suitable for a gift to a friend who wants to learn how to play. The friend will be lured into thinking that Backgammon is an easy game. Many players make their living at backgammon. Only a few of the strongest chess players in the United States are able to make their living playing chess. However, there are hundreds and perhaps thousands of backgammon players who are able to earn a good living at this game. In reality, backgammon is one of the few games that has defied computer analysis. Nowadays there are a dozen chess playing programs that can easily defeat the World Champion at chess. However, no program has solved backgammon.

Backgammon tactics,

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How Good Are You at Backgammon?: 50 Challenging Situations for You to Rate Your Ability with the Experts

If you already play backgammon, don't you sometimes wonder how good you really are? Well, this book is your chance to really find out.The 50 situations presented here, cover most of the aspects of the game, from initial moves to bearing off strategies. Each problem is graded on the basis of 5 points for the optimum play and some partial credit for sub-optimum but adequate ones, if such exist.If you rack up a score of 225-250, you rank right up there with the expertsyou should think seriously of competing in Backgammon Tournaments. If you score 200-224, you are not an expert yet, but you are rapidly approaching this point. A score of 135-199 indicates that you are a good, sound player, probably the best in yourneighborhood. If you score less than 135 points, there is no need for despair. Study this book carefully. It can serve as a case studies tool for improving your game. Besides, the problems presented are not only mind-taxing, they are also entertaining. And the justifications for the optimum play are clearly explained, often culminating in various useful rules of thumb (the closer-closest rule, the rule of even, etc.) for difficult, but commonly occurring situations.

How Good Are You at Backgammon?: 50 Challenging Situations for You to Rate Your Ability with the Experts

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Wednesday, January 2, 2013

100 Backgammon Puzzles

The reader can take on this compilation of backgammon puzzles without setting up a board. Half of the conundrums involve making decisions about how to play the next dice roll, the rest on whether to double or accept the offered cube instead.

100 Backgammon Puzzles

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How to win at backgammon

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How to win at backgammon

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Tuesday, January 1, 2013

Atherma Selinus: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in the region of Selinus.

Atherma Selinus: Ancient Greek Board Games (Greek Edition)

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