Thursday, September 26, 2013

Backgammon: The Modern Game

The first chapter is for beginners; from then on, the reader gains an insight into the different elements of the game so that he can think for himself in all situations. The middle chapters include concepts that have always been in the mind of expert players but have never before been formulated in writing.

Backgammon: The Modern Game

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Sunday, September 22, 2013

Computer Games II

Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a “brute force” approach, to papers which will benefit readers trying to program their own games. Next to chess, more has been written about computer Go than any other strategy game. Selections by Bruce Wilcox, a major contributor to the development of computer Go, are included here. This volume also contains papers on Othello ®, a game of pure skill which has been programmed successfully enough to win against a human World Champion, and Poker, which adds the dimensions of bluff and uncertainty to the challenge of computer game programming. Games in this volume include: Othello Poker Go Hearts Go-Moku Bridge Bridge Qubic Dominoes Push-Over Dama Chemin-De-Fer ® Othello is a registered trademark of the Anjar Company, Inc. Computer Games I, the companion volume, covers the following games: Backgammon Chess Checkers Scrabble David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games.

Computer Games II

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Tuesday, September 10, 2013

Backgammon; the action game

Very light edge wear. Very slight soiling of external pages from shelving. Text is perfect. Same day shipping.

Backgammon; the action game

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