Monday, December 30, 2013

Basic Endgame Strategy: Rooks & Queens (Road to Chess Mastery)

A guide to endgame strategy which shows the basic checkmating principles and combinations needed to finish off opponents. Players learn how to translate middlegame advantages into victories, how to use the king as a weapon, clear the way for rook mates and recognize tactical combinations.

Basic Endgame Strategy: Rooks & Queens (Road to Chess Mastery)

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Thursday, December 26, 2013

The Flaws, Death, and Successor to Chess: Tines and Barbs

Due to some changing circumstances, I am changing quite a number of things in my approach for getting this game out to the public. I will be shutting down the P.O. Box mentioned in this book, and www.tinesandbarbs.com is the new website for the game. A lot of other stuff is happening, so I am working on an extensive revision to this book. The game itself is not changing (except the Bowtie Marcher version on pages 207-8 a little bit). I am very pleased with all that is going on now, so I need a new definitive book!! The back of the book states that this book is a search for a better board game, and this search culminates in the game of Tines and Barbs. This book has a supporting website www.tinesandbarbs.yolasite.com for players to use. A free one year membership to this site comes with the book as well as your first five submissions to the site to add to the lore of the game. Tines and Barbs is a board game superior to chess. It has the additional abilities of the pieces to rotate, fire shots, and shield squares from other shots or movement of pieces past them. Injured pieces can heal, and shields can be broken restoring pieces and squares to full use. The rotating action allows pieces to access other directions in which to perform their necessary deeds. In order to accomplish these many functions, a turn scale is implemented. Each operation is assigned a certain number of points, and a turn is spent by performing operations on one or more pieces or squares until the turn allotment is used up. Thus, a great variety of turn types is possible. This great variety is the gateway to a new age of supercomplex games. Is it possible for people to beat supercomputers at board games? The author believes that a game designed to use the natural heuristic thought processes that people have while having a gigantic tree of possibilities is the key. The gigantic tree of possiblities for Tines and Barbs is too large for even the fastest supercomputers to search through to find decent moves. The game is based on the easy to understand concepts of rotating pieces, firing shots, and shielding squares. Humans will find decent moves just by seeing what needs to happen, and a logical turn choice will come forth. The computer will get bogged down searching through the nearly endless branches of possibility. Hence, it should perform poorly against people. A goal of the book is to instill discernment in a player on what constitutes a good board game. Thus, the player is shown what to look for in a game. A goal of the game of Tines and Barbs is that it should have a very balanced outcome statistic for the two colors. In other words, it shouldn't make any difference if a player gets White or Black in a tie break game because either color offers the same chances of winning. This is not the case with chess. However, shogi's (the Japanese form of chess) outcome statistics are very close to being balanced. To discuss the website in a bit more detail, the author/inventor of Tines and Barbs has a website to support his book and game. It is www.tinesandbarbs.yolasite.com. Tines and Barbs players can register themselves, their clubs, and their games for other players to find and utilize. Craftsman and artisans can make quality Tines and Barbs sets for players to use and list their services on the site. I have provided the instructions to make a functional game prototype in the book (page 198). However, people who want a more refined game set can obtain one through one of the craftsman on the website. The "fee" for a craftsman or artisan to get listed on my site is to make me a Tines and Barbs set exactly as they would make it for a customer. I will describe the functionality and materials used in this set on the site for players to determine if that is the kind of Tines and Barbs set that they would want. The book also discusses some non-standard ways to play the game, which gives some nice variety.

The Flaws, Death, and Successor to Chess: Tines and Barbs

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Sunday, December 22, 2013

Atherma Hieroglyphics: Ancient Greek Board Games (Greek Edition)

There is not a single being on this earth that has not played with some game at various stages of his/her life (from infancy right up to old age). There are very simple games and complicated games which train the body, the emotions, the brain or the intellect. This research analytically presents the whole structure of games and common archetypal elements that games contain in every population all over the world, which originated from the ancient Greek and European culture, especially of the ancient Greek philosophy about the way of creating of writing and ancient board games in Hieroglyphics.

Atherma Hieroglyphics: Ancient Greek Board Games (Greek Edition)

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Wednesday, December 18, 2013

Saturday, December 14, 2013

Backgammon (Teach Yourself)

An explanation of the game of backgammon, this book introduces the reader to tactics and aggressive and defensive play. The author encourages experimentation and shows that both skill and luck play an important part in the game.

Backgammon (Teach Yourself)

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Tuesday, December 10, 2013

[Kindle Edition]

yorickvonfortinbras.comYvF's writing is a search for Truth, which can be both frustrating and rewarding. This is YvF's take of the world, his subjective description of the objective. YvF writes by lucubration with a quiet mind, free of conditioning by today's popular culture that offers so little value to the growth of the individual.YvF is a writer, musician, photographer that lives to create and creates to live - who is inspired by everything and nothing.

[Kindle Edition]

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Monday, December 2, 2013

Backgammon For Dummies

A comprehensive and fun guide to Backgammon!

Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years – and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day.

Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year.

In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online.

Suitable for both beginners and experienced player looking for more tips and techniques, Backgammon For Dummies includes coverage on:

  • Starting and Playing the Game
  • Handling the Middle Game
  • Bearing Off (The Last Lap)
  • Varying the Play
  • About the author


Backgammon For Dummies

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